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Lv.1(追随者)
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发表于 2026-1-21 14:40:52
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^1^T^SItems^T^N1^T^SGUID^N1^SScript^Slocal~`Tbl~`=~`BeeUnitBuffList("target")~Jlocal~`buff~`=~`BeeUnitBuffList("player")~Jlocal~`bysc~`=~`"圣盾术,保护之手,寒冰屏障,威慑,消散,致盲,旋风,暗影斗篷,法术反射"~Jlocal~`NeedBreak~`=~`"愤怒,星火术,火球术,奥术冲击,奥术飞弹,闪电箭,生命吸取,恐惧,圣光术,快速治疗,强效治疗术,神圣新星,治疗之触,愈合,治疗波,滋养,苦修,变形术,寒冰箭,心灵震爆,混乱之箭,治疗链,烧尽,旋风,根须缠绕"~Jlocal~`bykj~`=~`"激怒,狂暴"~Jlocal~`xyqs~`=~`"圣盾术,保护之手,寒冰屏障"~J--插入技能~Jif~`BeeCastSpellFast()~`then~`return;end~J--buff~Jif~`not~`UnitIsDeadOrGhost("player")~`then~J~`~`~`~`if~`not~`BeeStringFind("暗影形态",buff)~`and~`not~`BeeUnitCastSpellName("player")~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`暗影形态");~J~`~`~`~`~`~`~`~`BeeUnitCastSpellDelay("暗影形态",2);~J~`~`~`~`~`~`~`~`return;~J~`~`~`~`end~J~`~`~`~`if~`not~`BeeStringFind("真言术:盾",buff)~`and~`BeePlayerDeBuffTime("虚弱灵魂")<0~`and~`((BeeUnitUnitIsPlayer(1)~`and~`BeeUnitHealth("player","%")<80)~`or~`not~`BeeUnitAffectingCombat())~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`真言术:盾","player")~J~`~`~`~`end~J~`~`~`~`if~`not~`BeeUnitAffectingCombat()~`and~`not~`UnitExists("target")~`then~J~`~`~`~`~`~`~`~`if~`not~`BeeStringFind("真言术:韧",buff)~`and~`not~`BeeStringFind("坚韧祷言",buff)~`then~J~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("/cast~`真言术:韧")~J~`~`~`~`~`~`~`~`end~J~`~`~`~`~`~`~`~`if~`not~`BeeStringFind("神圣之灵",buff)~`and~`not~`BeeStringFind("精神祷言",buff)~`then~J~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("/cast~`神圣之灵")~J~`~`~`~`~`~`~`~`end~J~`~`~`~`~`~`~`~`if~`BeePlayerBuffTime("心灵之火")<=1~`then~J~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("/cast~`心灵之火")~J~`~`~`~`~`~`~`~`end~J~`~`~`~`~`~`~`~`if~`BeePlayerBuffTime("吸血鬼的拥抱")<=1~`then~J~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("/cast~`吸血鬼的拥抱")~J~`~`~`~`~`~`~`~`end~J~`~`~`~`end~Jend~J--保命回蓝~Jif~`BeeUnitAffectingCombat()~`and~`UnitExists("target")==1~`and~`not~`UnitIsDeadOrGhost("target")~`then~J~`~`~`~`if~`BeeUnitHealth("player","%")<30~`or~`BeeUnitMana("player","%")<20~`and~`BeeSpellCoolDown("消散")==0~`and~`not~`BeeUnitCastSpellName("player")~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`消散")~J~`~`~`~`end~J~`~`~`~`if~`BeeUnitHealth("player","%")>50~`and~`BeeUnitMana("player","%")<10~`and~`BeeSpellCD("消散")>0~`and~`not~`BeeStringFind("消散",buff)~`and~`BeeSpellCoolDown("暗影恶魔")==0~`and~`not~`BeeUnitCastSpellName("player")~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`暗影恶魔","target")~J~`~`~`~`end~Jend~J--灭破羊~Jlocal~`Unit="target"~Jlocal~`time~`,~`Castingtime=~`BeeUnitCastSpellTime(Unit);~Jif~`BeeUnitCastSpellName(Unit)=="变形术"~`and~`Castingtime~`-~`time~`>0.8~`and~`time~`>0.3~`and~`BeeIsRun("暗言术:灭",Unit)~`then~J~`~`~`~`BeeRun("暗言术:灭",Unit);~J~`~`~`~`return;~Jend~J~J--秒驱散不打断~Jif~`BeeStringFind(xyqs,Tbl)~`then~J~`~`~`~`if~`BeeIsRun("/cast~`群体驱散","nogoal")~`and~`BeePlayerBuffTime("群体驱散")==-1~`then~J~`~`~`~`~`~`~`~`CastSpellByName(tostring(GetSpellInfo("群体驱散"),nil));end~J~`~`~`~`if~`SpellIsTargeting()~`then~`CameraOrSelectOrMoveStart()~`CameraOrSelectOrMoveStop()~`end~J~`~`~`~`return;~Jend~Jif~`BeeUnitCastSpellName("player")=="群体驱散"~`then~`return;end~J--打断控制输出~Jif~`(BeeUnitHealth("target","%")<10~`or~`BeeUnitHealth("player","%")<20~`or~`(BeeTargetDeBuffTime("暗言术:痛")>0~`and~`BeeTargetDeBuffTime("噬灵疫病")>0~`and~`GetUnitSpeed("player")>0))~`and~`BeeSpellCoolDown("暗言术:灭")==0~`then~J~`~`~`~`BeeRun("/cast~`暗言术:灭");~J~`~`~`~`return~`true;~Jend~Jif~`UnitExists("target")==1~`and~`not~`UnitIsDeadOrGhost("target")~`and~`IsSpellInRange("暗言术:痛","target")==1~`and~`not~`BeeStringFind(bysc,Tbl)~`and~`(BeeUnitHealth("target","%")>10~`or~`BeeSpellCD("暗言术:灭")>0)~`then~J~`~`~`~`if~`BeeUnitUnitIsPlayer(1)~`and~`BeeRange("target")<8~`and~`not~`BeeStringFind(bykj,Tbl)~`then~J~`~`~`~`~`~`~`~`if~`BeeSpellCD("心灵尖啸")>0~`and~`BeeTargetDeBuffTime("心灵尖啸")<0~`and~`BeeSpellCoolDown("心灵惊骇")==0~`and~`BeeUnitHealth("player","%")<40~`then~J~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("/cast~`心灵惊骇")~J~`~`~`~`~`~`~`~`end~J~`~`~`~`~`~`~`~`if~`BeeSpellCoolDown("心灵尖啸")==0~`and~`not~`BeeStringFind("恐惧",Tbl)~`then~J~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("/cast~`心灵尖啸")~J~`~`~`~`~`~`~`~`end~J~`~`~`~`end~J~`~`~`~`if~`BeeStringFind(NeedBreak,BeeUnitCastSpellName())~`then~J~`~`~`~`~`~`~`~`if~`BeeSpellCoolDown("沉默")==0~`then~J~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("/cast~`沉默","target");~J~`~`~`~`~`~`~`~`~`~`~`~`return;~J~`~`~`~`~`~`~`~`end~J~`~`~`~`end~J~`~`~`~`if~`BeeTargetDeBuffTime("噬灵疫病")<=1~`and~`not~`BeeUnitCastSpellName("player")~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`噬灵疫病","target")~J~`~`~`~`~`~`~`~`return~`true;~J~`~`~`~`end~J~`~`~`~`if~`BeeTargetDeBuffTime("暗言术:痛")<=1~`and~`not~`BeeUnitCastSpellName("player")~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`暗言术:痛","target")~J~`~`~`~`~`~`~`~`return~`true;~J~`~`~`~`end~J~`~`~`~`if~`BeeTargetDeBuffTime("吸血鬼之触")<2~`and~`not~`BeeUnitCastSpellName("player")~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`吸血鬼之触","target");~J~`~`~`~`~`~`~`~`BeeUnitCastSpellDelay("吸血鬼之触",0.9);~J~`~`~`~`~`~`~`~`return~`true;~J~`~`~`~`end~J~`~`~`~`if~`BeeTargetDeBuffTime("吸血鬼之触")>12~`and~`BeeUnitCastSpellName("player")=="吸血鬼之触"~`then~J~`~`~`~`~`~`~`~`BeeRun("/stopcasting");~J~`~`~`~`~`~`~`~`return;~J~`~`~`~`end~J~`~`~`~`if~`BeeSpellCoolDown("心灵震爆")==0~`and~`BeeTargetDeBuffTime("暗言术:痛")>0~`and~`BeeTargetDeBuffTime("噬灵疫病")>0~`and~`BeeTargetDeBuffTime("吸血鬼之触")>0~`and~`not~`BeeUnitCastSpellName("player")~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`心灵震爆")~J~`~`~`~`~`~`~`~`return~`true;~J~`~`~`~`end~J~`~`~`~`if~`not~`BeeStringFind("精神鞭笞",Tbl)~`and~`BeeTargetDeBuffTime("暗言术:痛")>0~`and~`BeeTargetDeBuffTime("噬灵疫病")>0~`and~`BeeTargetDeBuffTime("吸血鬼之触")>0~`and~`(BeeSpellCD("心灵震爆")>0~`or~`BeeUnitHealth("target","%")<40)~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`精神鞭笞","target")~J~`~`~`~`~`~`~`~`return~`true;~J~`~`~`~`end~Jend^SDescription^S當滿足條件時自動施放^SEnabled^B^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SName^S输出^t^t^SVariable^T^t^SName^S335暗牧精^t^^ 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