加进去了。但是不好用,死亡后,数据库DEAD不计数。还没搞明白:
- function onDeath(player, killerInfo)
- SendWorldMessage(getPlayerLink(player:GetName()).."等级:"..player:GetLevel()..",于"..GetAreaName(player:GetAreaId(),4).."不幸牺牲!"..killerInfo)
- local guid = player:GetGUIDLow()
- oneLifePlayers[guid] = 1
- CharDBQuery("UPDATE character_one_life SET DEAD=1 WHERE GUID="..guid)
- end
复制代码
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