楼主: defoe

[问题求助] 求魔蜂335惩戒骑脚本

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Lv.7(复仇者)

提瑞斯法最高议会

灵蛇献瑞(尚美制作)炉石信仰战吟游牧师比格沃斯先生卖糖术神孝顺骑士炉石天马潜行者今天也只能打恢复的增强萨伊利丹·怒风雷施

发表于 2024-4-16 14:52:54 | 显示全部楼层
dijun 发表于 2024-4-11 20:49
CJQ不是滚键盘就很厉害的职业吗

但是脸疼啊   我们要的是解放双手
[发帖际遇]: dzn1949推倒一粒蛋,获得了狗蛋之颅,熬了一锅汤趁热喝下,获得1 声望. 幸运榜 / 衰神榜
震天的战鼓已经敲响
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Lv.1(追随者)

发表于 2024-6-14 17:36:53 | 显示全部楼层
85062367 发表于 2024-4-9 12:48
圣印自己开剩下全自动或者自己加在双引号里(第二张图)

新人请问怎么打开这个自己改的界面 找不到
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Lv.6(觉醒者)

厮混Hanging

灵蛇献瑞(尚美制作)祥龙贺岁(尚美制作)炉石比格沃斯先生信仰战今天也只能打恢复的增强萨吟游牧师潜行者卖糖术神炉石天马

发表于 2024-6-15 01:15:20 | 显示全部楼层
zhulei0913 发表于 2024-6-14 17:36
新人请问怎么打开这个自己改的界面 找不到

你找的魔蜂没使用教程?
[发帖际遇]: seanleu与尤格萨隆玩1-2-3木头人获胜,获得2 声望. 幸运榜 / 衰神榜
💜emo
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Lv.1(追随者)

发表于 2024-6-15 07:10:42 | 显示全部楼层
seanleu 发表于 2024-6-15 01:15
你找的魔蜂没使用教程?

没有使用教程
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Lv.1(追随者)

发表于 2025-9-14 01:38:28 | 显示全部楼层
local Tbl = BeeUnitBuffList("target")
local buff = BeeUnitBuffList("player")

-- List of relevant keywords for mobile restrictions
local movementRestrictKeywords = {
    "Frozen", "Frozen", "Ice Ring", "Frozen Trap", "Ice Arrow",
    "定身", "束缚", "禁锢", "缠绕", "根须",
    "减速", "迟缓", "瘫痪", "昏迷", "击退",
    "Pull," "Stick," "Imprison," "Lock."
}

-- 1. Automatically replenish buffs
if (UnitExists("target") == 1 or IsMounted("player") == 1) and not BeeStringFind("惩戒光环", buff) then
    BeeRun("/cast 惩戒光环")
end

if not BeeStringFind("强效王者祝福", buff) then
    BeeRun("/cast 强效王者祝福", "player")
end

if BeePlayerBuffTime("命令圣印") < 0 then
    BeeRun("/cast 命令圣印", "player")
end

-- 2. Free Hand (Movement Restriction Detection)
if BeeSpellCoolDown("自由之手") == 0 and BeeIsRun("/cast 自由之手") then
    local hasMovementRestrict = false
    for _, keyword in ipairs(movementRestrictKeywords) do
        if BeeStringFind(keyword, buff) then
            hasMovementRestrict = true
            station wagon
        end
    end
    if hasMovementRestrict and not BeeStringFind("圣手", buff) then
        BeeRun("/cast Free Hand", "player")
    end
end

-- 3. Combat logic
if UnitExists("target") and not UnitIsDeadOrGhost("target") then
    -- 3.1 Burst Skills
    if BeeSpellCoolDown("复仇之怒") == 0 and BeeIsRun("/cast 复仇之怒") then
        BeeRun("/cast 复仇之怒")
    end

    -- 3.2 Defensive skills
    if BeeSpellCoolDown("制裁之锤") == 0 and IsSpellInRange("制裁之锤", "target") == 1
    and not BeeStringFind("忏悔", Tbl) and not BeeStringFind("昏迷", Tbl)
    and BeeUnitHealth("player", "%") < 50 then
        BeeRun("/cast 制裁之锤")
    end

    -- 3.3 New: Exorcism (priority for undead/demons)
    local targetType = UnitCreatureType("target")
    if BeeSpellCoolDown("驱邪术") == 0 and (targetType == "亡灵" or targetType == "恶魔")
    and IsSpellInRange("驱邪术", "target") == 1 then
        BeeRun("/cast 驱邪术")
    end

    -- 3.4 New: Divine Wrath (AOE Crowd Control)
    if BeeSpellCoolDown("神圣愤怒") == 0 and (targetType == "亡灵" or targetType == "恶魔")
    and BeeUnitAffectingCombat("player") then
        BeeRun("/cast 神圣愤怒")
    end

    -- 3.5 Hammer of Wrath (Slashing)
    local targetHealthPercent = UnitHealth("target") / UnitHealthMax("target") * 100
    if targetHealthPercent < 20 and BeeSpellCoolDown("愤怒之锤") == 0 then
        BeeRun("/cast 愤怒之锤")
    end

    -- 3.6 Regular Output Loop
    if BeeSpellCoolDown("圣光审判") == 0 and not BeeStringFind("智慧审判", buff) then
        BeeRun("/cast 圣光审判")
    elseif BeeUnitMana("player", "%") <= 20 and BeeSpellCoolDown("智慧审判") == 0 then
        BeeRun("/cast 智慧审判")
    end

    if BeeSpellCoolDown("十字军打击") == 0 then
        BeeRun("/cast 十字军打击")
    end

    if BeeSpellCoolDown("神圣风暴") == 0 and IsSpellInRange("十字军打击", "target") == 1 then
        BeeRun("/cast 神圣风暴")
    end

    if BeeSpellCoolDown("奉献") == 0 and BeeSpellCD("圣光审判") > 0
    and BeeSpellCD("十字军打击") > 0 and BeeSpellCD("神圣风暴") > 0 then
        BeeRun("/cast 奉献")
    end
end

有驱邪和神圣愤怒  但是好像只针对亡灵怪才会释放
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Lv.1(追随者)

发表于 2026-1-21 14:28:50 | 显示全部楼层
^1^T^SItems^T^N1^T^SGUID^N1^SName^S惩戒骑^SDescription^S當滿足條件時自動施放^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SScript^Slocal~`Tbl~`=~`BeeUnitBuffList("target")~Jlocal~`buff~`=~`BeeUnitBuffList("player")~J--加buff~Jlocal~`Tbl~`=~`BeeUnitBuffList("target")~Jlocal~`buff~`=~`BeeUnitBuffList("player")~Jif~`(UnitExists("target")==1~`or~`IsMounted("player")~`==1)~`and~`not~`(BeeStringFind("惩戒光环",buff)~`or~`BeeStringFind("专注光环",buff))~`then~J~`~`~`~`BeeRun("/cast~`惩戒光环")~Jend~Jif~`BeePlayerBuffTime("复仇圣印")<0~`and~`BeePlayerBuffTime("命令圣印")<0~`then~J~`~`~`~`BeeRun("/cast~`命令圣印","player")~Jend~J--if~`BeePlayerBuffTime("命令圣印")>0~`and~`BeeIsRun("/equip~`三谛圣契")~`then~J--BeeRun("/equip~`三谛圣契","player")~J--end~J--斩杀~Jif~`BeeUnitHealth("target","%")<=20~`then~J~`~`~`~`BeeRun("/cast~`愤怒之锤")~Jend~Jif~`~`BeeAttack()~`then~`return;end~Jif~`BeePlayerBuffTime("战争艺术")>0~`and~`BeeSpellCD("智慧审判")>0~`and~`BeeSpellCD("十字军打击")>0~`and~`BeeSpellCD("神圣风暴")>0~`and~`BeeSpellCD("奉献")>0~`and~`BeeSpellCoolDown("驱邪术")==0~`~`then~J~`~`~`~`BeeRun("/cast~`驱邪术")~Jend~Jif~`UnitExists("target")~`and~`not~`UnitIsDeadOrGhost("target")~`then~J~`~`~`~`if~`BeeSpellCoolDown("智慧审判")==0~`~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`智慧审判");~J~`~`~`~`end~J~`~`~`~`if~`IsSpellInRange("十字军打击","target")==1~`and~`BeeSpellCoolDown("神圣风暴")==0~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`神圣风暴\n/use~`10")~J~`~`~`~`end~J~`~`~`~`if~`BeeSpellCoolDown("十字军打击")==0~`and~`BeeIsRun("/cast~`十字军打击")~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`十字军打击\n/use~`10")~J~`~`~`~`end~J~`~`~`~`if~`BeeUnitMana("player","%")~`<=~`80~`~`and~`~`BeeSpellCoolDown("神圣恳求")==0~`~`then~`~`~`~J~`~`~`~`~`~`~`~`BeeRun("/cast~`神圣恳求");~J~`~`~`~`end~J~`~`~`~`if~`BeeUnitMana("player","%")~`>=~`25~`and~`BeeSpellCD("智慧审判")>0~`and~`BeeSpellCD("十字军打击")>0~`and~`BeeSpellCD("神圣风暴")>0~`and~`BeeSpellCoolDown("奉献")==0~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`奉献")~J~`~`~`~`end~Jend~J^t^N2^T^SGUID^N2^SScript^Slocal~`Tbl~`=~`BeeUnitBuffList("target")~Jlocal~`buff~`=~`BeeUnitBuffList("player")~J--加buff~Jlocal~`Tbl~`=~`BeeUnitBuffList("target")~Jlocal~`buff~`=~`BeeUnitBuffList("player")~Jif~`(UnitExists("target")==1~`or~`IsMounted("player")~`==1)~`and~`not~`(BeeStringFind("惩戒光环",buff)~`or~`BeeStringFind("专注光环",buff))~`then~J~`~`~`~`BeeRun("/cast~`惩戒光环")~Jend~Jif~`BeePlayerBuffTime("腐蚀圣印")<0~`and~`BeePlayerBuffTime("腐蚀圣印")<0~`then~J~`~`~`~`BeeRun("/cast~`腐蚀圣印","player")~Jend~Jif~`BeePlayerBuffTime("腐蚀圣印")>0~`and~`BeeIsRun("/equip~`三谛圣契")~`then~J~`~`~`~`BeeRun("/equip~`三谛圣契","player")~Jend~J--斩杀~Jif~`BeeUnitHealth("target","%")<=20~`then~J~`~`~`~`BeeRun("/cast~`愤怒之锤")~Jend~Jif~`BeeUnitMana("player","%")~`>=~`25~`and~`BeeSpellCD("圣光审判")>0~`and~`BeeSpellCD("十字军打击")>0~`and~`BeeSpellCD("神圣风暴")>0~`and~`BeeSpellCoolDown("奉献")==0~`then~J~`~`~`~`BeeRun("/cast~`奉献")~Jend~Jif~`BeePlayerBuffTime("战争艺术")>0~`and~`BeeSpellCD("圣光审判")>0~`and~`BeeSpellCD("十字军打击")>0~`and~`BeeSpellCD("神圣风暴")>0~`and~`BeeSpellCD("奉献")>0~`and~`BeeSpellCoolDown("驱邪术")==0~`~`then~J~`~`~`~`BeeRun("/cast~`驱邪术")~Jend~Jif~`~`BeeAttack()~`then~`return;end~Jif~`UnitExists("target")~`and~`not~`UnitIsDeadOrGhost("target")~`then~J~`~`~`~`if~`BeeSpellCoolDown("圣光审判")==0~`~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`圣光审判");~J~`~`~`~`end~J~`~`~`~`if~`IsSpellInRange("十字军打击","target")==1~`and~`BeeSpellCoolDown("神圣风暴")==0~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`神圣风暴\n/use~`10")~J~`~`~`~`end~J~`~`~`~`if~`BeeSpellCoolDown("十字军打击")==0~`and~`BeeIsRun("/cast~`十字军打击")~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`十字军打击\n/use~`10")~J~`~`~`~`end~J~`~`~`~`if~`BeeUnitMana("player","%")~`<=~`80~`~`and~`~`BeeSpellCoolDown("神圣恳求")==0~`~`then~`~`~`~J~`~`~`~`~`~`~`~`BeeRun("/cast~`神圣恳求");~J~`~`~`~`end~Jend~J^SName^S25H小强P3^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SDescription^S當滿足條件時自動施放^t^N3^T^SGUID^N3^SDescription^S當滿足條件時自動施放^SName^SAOE^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SScript^Slocal~`Tbl~`=~`BeeUnitBuffList("target")~Jlocal~`buff~`=~`BeeUnitBuffList("player")~J--加buff~Jlocal~`Tbl~`=~`BeeUnitBuffList("target")~Jlocal~`buff~`=~`BeeUnitBuffList("player")~Jif~`(UnitExists("target")==1~`or~`IsMounted("player")~`==1)~`and~`not~`(BeeStringFind("惩戒光环",buff)~`or~`BeeStringFind("专注光环",buff))~`then~J~`~`~`~`BeeRun("/cast~`惩戒光环")~Jend~Jif~`BeePlayerBuffTime("命令圣印")<0~`and~`BeePlayerBuffTime("命令圣印")<0~`then~J~`~`~`~`BeeRun("/cast~`命令圣印","player")~Jend~J--if~`BeePlayerBuffTime("命令圣印")>0~`and~`BeeIsRun("/equip~`分歧圣契")~`then~J--~`BeeRun("/equip~`分歧圣契","player")~J--end~J--斩杀~Jif~`BeeUnitHealth("target","%")<=20~`then~J~`~`~`~`BeeRun("/cast~`愤怒之锤")~Jend~Jif~`BeePlayerBuffTime("战争艺术")>0~`and~`BeeSpellCD("圣光审判")>0~`and~`BeeSpellCD("十字军打击")>0~`and~`BeeSpellCD("神圣风暴")>0~`and~`BeeSpellCD("奉献")>0~`and~`BeeSpellCoolDown("驱邪术")==0~`~`then~J~`~`~`~`BeeRun("/cast~`驱邪术")~Jend~Jif~`~`BeeAttack()~`then~`return;end~Jif~`UnitExists("target")~`and~`not~`UnitIsDeadOrGhost("target")~`then~J~`~`~`~`if~`BeeSpellCoolDown("智慧审判")==0~`~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`智慧审判");~J~`~`~`~`end~J~`~`~`~`if~`IsSpellInRange("十字军打击","target")==1~`and~`BeeSpellCoolDown("神圣风暴")==0~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`神圣风暴")~J~`~`~`~`end~J~`~`~`~`if~`~`BeeUnitMana("player","%")~`>=~`20~`and~`BeeSpellCoolDown("奉献")==0~`and~`BeeIsRun("/cast~`奉献")~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`奉献")~J~`~`~`~`end~J~`~`~`~`if~`IsSpellInRange("十字军打击","target")==1~`and~`BeeSpellCoolDown("神圣风暴")==0~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`神圣风暴")~J~`~`~`~`end~J~`~`~`~`if~`BeeSpellCoolDown("十字军打击")==0~`and~`BeeIsRun("/cast~`十字军打击")~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`十字军打击\n/use~`10")~J~`~`~`~`end~J~`~`~`~`if~`BeeUnitMana("player","%")~`<=~`80~`~`and~`~`BeeSpellCoolDown("神圣恳求")==0~`~`then~`~`~`~J~`~`~`~`~`~`~`~`BeeRun("/cast~`神圣恳求");~J~`~`~`~`end~Jend~J^t^t^SVariable^T^t^SName^S圣骑士^t^^
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